![]() ![]() ![]() Obsidian tweaked enemy AI too, both to look more dynamic and to present a greater challenge. Along those lines, classes like the Druid and Priest who received all their spells in one big dump upon leveling up in Pillars will now receive spells a few at a time. Obsidian told me the resized party is to make the standard real-time-with-pause combat more manageable and readable. You’ll notice for instance that you only have five members in your party this time instead of the traditional six. I don’t even think Obsidian’s given a window like they did with the original Pillars (which early on was already aiming to be slightly larger than the first Baldur’s Gate).Īnd there have been some tweaks to both the 20-year-old formula and the Pillars ruleset. There’s no word yet on how large the actual game will be, of course. ![]()
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